Π£ Π½Π°Ρ Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΠΏΠΎΡΠΌΠΎΡΡΠ΅ΡΡ Π±Π΅ΡΠΏΠ»Π°ΡΠ½ΠΎ Mastering Fog Rendering in OpenGL: Adding Depth and Atmosphere to Your Graphics (part 2/2) ΠΈΠ»ΠΈ ΡΠΊΠ°ΡΠ°ΡΡ Π² ΠΌΠ°ΠΊΡΠΈΠΌΠ°Π»ΡΠ½ΠΎΠΌ Π΄ΠΎΡΡΡΠΏΠ½ΠΎΠΌ ΠΊΠ°ΡΠ΅ΡΡΠ²Π΅, Π²ΠΈΠ΄Π΅ΠΎ ΠΊΠΎΡΠΎΡΠΎΠ΅ Π±ΡΠ»ΠΎ Π·Π°Π³ΡΡΠΆΠ΅Π½ΠΎ Π½Π° ΡΡΡΠ±. ΠΠ»Ρ Π·Π°Π³ΡΡΠ·ΠΊΠΈ Π²ΡΠ±Π΅ΡΠΈΡΠ΅ Π²Π°ΡΠΈΠ°Π½Ρ ΠΈΠ· ΡΠΎΡΠΌΡ Π½ΠΈΠΆΠ΅:
ΠΡΠ»ΠΈ ΠΊΠ½ΠΎΠΏΠΊΠΈ ΡΠΊΠ°ΡΠΈΠ²Π°Π½ΠΈΡ Π½Π΅
Π·Π°Π³ΡΡΠ·ΠΈΠ»ΠΈΡΡ
ΠΠΠΠΠΠ’Π ΠΠΠΠ‘Π¬ ΠΈΠ»ΠΈ ΠΎΠ±Π½ΠΎΠ²ΠΈΡΠ΅ ΡΡΡΠ°Π½ΠΈΡΡ
ΠΡΠ»ΠΈ Π²ΠΎΠ·Π½ΠΈΠΊΠ°ΡΡ ΠΏΡΠΎΠ±Π»Π΅ΠΌΡ ΡΠΎ ΡΠΊΠ°ΡΠΈΠ²Π°Π½ΠΈΠ΅ΠΌ Π²ΠΈΠ΄Π΅ΠΎ, ΠΏΠΎΠΆΠ°Π»ΡΠΉΡΡΠ° Π½Π°ΠΏΠΈΡΠΈΡΠ΅ Π² ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΡ ΠΏΠΎ Π°Π΄ΡΠ΅ΡΡ Π²Π½ΠΈΠ·Ρ
ΡΡΡΠ°Π½ΠΈΡΡ.
Π‘ΠΏΠ°ΡΠΈΠ±ΠΎ Π·Π° ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°Π½ΠΈΠ΅ ΡΠ΅ΡΠ²ΠΈΡΠ° ClipSaver.ru
This is part two of the fog rendering chapter from the book "ShaderX2- Introductions and tutorials with DirectX9". This chapter was written by Markus Nuebel. Watch the first part before this one: Β Β Β β’Β MasteringΒ FogΒ RenderingΒ inΒ OpenGL:Β AddingΒ ...Β Β . In this video we take a look at the last two techniques in the chapter - layered fog and animated fog. π₯ See the list of the books that I'm using as background information for my tutorials: https://ogldev.org/books.html. I highly recommend them for learning more about OpenGL and Vulkan. These are affiliate links so if you use them to buy any of the books the price is the same for you and I will get a small commission (thank-you!). Timecodes 0:00 Intro 0:34 Layered fog 8:20 Animated fog 12:02 Conclusion "Fast Multi Layer Fog" by Justin Legakis: https://dl.acm.org/doi/pdf/10.1145/28... "Real Time Animation Of Realistic Fog" by Biri et al: https://www.researchgate.net/publicat... Fog integral proof by Barukh Ziv: https://ogldev.org/www/misc/fog_integ... Download the book for free: https://www.realtimerendering.com/res... Make sure to watch all the previous tutorials in the "OpenGL For Beginners" playlist at Β Β Β β’Β AllΒ OpenGLΒ TutorialsΒ Β Please visit https://ogldev.org to see more of my tutorials on modern OpenGL. Link to source: https://github.com/emeiri/ogldev/blob.... Checkout the tag 'TUT_39_FOG_PART_2' to get the same version of the code that was used in the video. OpenGL 4.6 specification: https://www.khronos.org/registry/Open... Feel free to comment below. Email: ogldev1@gmail.com Github: https://github.com/emeiri/ogldev.git Twitter: @ogldev One time donations (Paypal): https://ogldev.org/donate.html Patreon: Β Β /Β ogldevΒ Β Credits: Fog integral proof - Barukh Ziv (https://ogldev.org/www/misc/fog_integ...) Integral image by I, KSmrq, CC BY-SA 3.0 (https://commons.wikimedia.org/w/index...) Trignometric function image by Qualc1, CC BY-SA 3.0 (https://en.wikipedia.org/wiki/Periodi...) Music: "Take what's yours" by CreatorMix (https://creatormix.com) Music: "Adventure" by bensound (https://bensound.com) Terrain model: https://www.turbosquid.com/3d-models/... by fieldaniel. Texture: https://polyhaven.com/a/rock_04 by Rob Tuytel Enjoy, Etay Meiri #opengl #ogldev #opengtutorials