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Hook your custom C# Systems and Services into Update, Fixed Update and more Unity Player Loop Systems using the UnityEngine LowLevel and PlayerLoop namespaces - in today's example we're building an Improved Unity Timer system that is self managing. This technique can be used for any custom system you need or want to run as part of the player loop including Data Binding and much more. Want to support me? 😀 Buy me a coffee! https://ko-fi.com/adammyhre 🔔 Subscribe for more Unity Tutorials / @git-amend Discord: / discord #unity3d #gamedev #indiedev ▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬ 0:00 Bootstrapping The Player Loop 4:30 Adding a System 10:22 Removing a System 13:44 Improved Timers Source code: https://github.com/adammyhre/Unity-Im... More Useful Code: https://github.com/adammyhre?tab=repo... Unity Utility Library: https://github.com/adammyhre/Unity-Utils Lock Inspector Hotkey: https://gist.github.com/adammyhre/475... Assets Shown In This Video (Affiliate Links) Procedural Progress Bar: https://assetstore.unity.com/packages... Dungeon Mason Tiny Hero Duo: (FREE): https://assetstore.unity.com/packages... Tiny Heroes: https://assetstore.unity.com/packages... Tidal Flask Dungeon Pack: https://assetstore.unity.com/packages... Hierarchy Icons: https://assetstore.unity.com/packages... Better Transform: https://assetstore.unity.com/packages... Better Mesh Filter: https://assetstore.unity.com/packages... Kyeoms VFX: https://assetstore.unity.com/publishe... Follow me! https://linktr.ee/gitamend